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Last Wave

A gothic wave-survival game set in a moonlit colosseum where the night never ends. Hold the line against endless waves of monsters, earn Souls and climb the leaderboards. Made by Last Requiem Studios, my game studio.

Type
Wave survival
Platform
Roblox
Studio
Last Requiem Studios
Status
In development
// what i built

Everything that fights back.

The monsters, the bosses, the weapons and the screens you see while you play. Monster and boss attacks show a warning before they hit, so a sharp player can dodge them.

🧠

Monster AI & attacks

A whole cast of monsters, each with its own moves. Ghouls flank you or lose interest and wander, Gravecrawlers burrow under the floor, Nightfeathers dive from the sky.

🎬

Bosses with cutscenes

Bosses make an entrance. The Minotaur Warlord arrives in a 22-second summoning cutscene and the Orc Lord in a 32-second one. The whole team votes to skip.

🔫

Guns, melee & grenades

First-person pistol, SMG, shotgun and carbine with real reloads and an inspect move, a bat and a katana with heavy attacks, and three grenades: frag, fire and freeze.

💀

Kill effects

Ten kill effects from Uncommon to Legendary. The rarer ones turn the dying monster to stone or ash, freeze and shatter it, or drag it into a rift.

🖥️

Gothic HUD

The wave card, health and shield, a hotbar with an inventory bag, armour and bandages, the boss bar, the death and revive screens, and buttons for phones.

🛡️

Anti-cheat

Guns are checked on the server (no shooting through walls). Speed and fly hackers get kicked, and suspicious aim is flagged to a private Discord log.

// the monsters

Pick a monster. Watch it fight.

Every monster and boss in the game. Click one to spin its 3D model around and play each of its attacks, or watch it in the game.

// the boss

The Minotaur Warlord.

// tutorial

Learn it in five minutes.

Old Ackerman, a floating gravekeeper with a lantern, walks new players through the lobby, the Training Grounds and a weakened Minotaur, one task at a time. These pictures show the guide and the task cards it puts on screen.

// ui pack

Every screen, one style.

The HUD, menus and pop-ups I made for Last Wave, all in the same dark gothic look with crimson trim.

// gallery

In the colosseum.

Real in-game screenshots. Tap any picture to see it big.

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